


Cirque de Zoya (15G) – Using grapple, swing around an object and reattach grapple again without touching any surface.ġ2. High Rise (35G) – Construct a tower made of eight objects and stand on top of it.ġ1. A Hail of Arrows (15G) – Shoot 3 arrows in the air and catch them all with the Knight’s shield.ġ0. Bouncy Bouncy (15G) – Stand on a conjured box bouncing on any bouncy surface for 10 seconds.ĩ. Dirty Tactics (15G) – Get at least 10 enemies killed by other enemies’ actions in a single level.Ĩ. Hammer Havoc (15G) – Kill an enemy with a thrown hammer bouncing at least once before kill.ħ. A Floral Feast (15G) – Feed carnivorous plants with three or more different kinds of treats.Ħ. Flying Solo (15G) – Complete a whole level playing one character only.Ĥ. I Didn’t Do It (15G) – Make goblins die of three different environmental hazards in a single level.ģ. Surfboard Master (15G) – Stand on a plank floating on a single airflow for four seconds.Ģ.
TRINE 2 WALKTHROUGH PC
It's pretty and the sleep effect is fun if you manage to hit the weapon art on multiple enemies.There are 13 Achievements to be earned in the Steam versions for PC and Mac. Going to continue using this weapon though. If there was any way to change these weird mechanics then it wouldn't be so frustrating at times. I'm trying to convince myself while playing that you enter a sort of micro-sleep state when using this weapon art, so getting hit knocks you out of it but.ye. I haven't really used any other kind of weapon buff in the game yet, so it could be this is not unique to this weapon but I strongly doubt that other weapon buffs disappear by taking damage, DS3 never had this mechanic (at least I don't think so). The other thing annoying to me is the fact that the weapon art buff disappears when YOU get hit.

The only other option I can think of is to start memorizing how many hits it takes for each enemy to fall asleep (not really feasable or fun when you try to play the game normally using this weapon). There should be a grace period of 1 - 2 seconds or 1 hit, so you don't accidentally cancel out what this sword is supposed to be doing. Feels like you're doing less damage on purpose just so you can sleep 's weird. I kind of force myself to stop attacking after every other hit because I'm afraid of messing up the sleep. Swinging this weapon like any other weapon at an enemy while trying to stack the effect on them usually results in you accidentally cancelling the effect with the next swing when you start seeing the purple mist effect above their heads. You kind of have to guess when the sleep effect kicks in since there are no indicators whatsoever, which in itself isn't that bad but it starts getting annoying when you manage to sleep an enemy but immediately beat them out of the effect again. I'm currently doing a run using this weapon only. It's pretty unique in what it does and how you can use its passive effect, however there are a few things that are bothering me. Moveset & Videos in Elden Ring for Sword of St Trina The attack recovery time has also decreased. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed and speed of guard counter of straight sword has increased.
TRINE 2 WALKTHROUGH PATCH
NOTE: As of Patch 1.09, the scaling values of this weapon were changed.

